Après Atoll, j'ai eu envie de faire d'autres petit jeu. Comme j'avais envie d'apprendre le javascript, j'ai pensé aux jeux HTML5. Et je me suis mis en tête de faire le mien.
C'est donc la fleur au fusil que j'ai choisi de faire un mini RPG
Pour l'instant, c'est vraiment quelque chose de mini-mini. A peine un prototype. Les déplacements du personnage sont là, selon 8 directions.
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De manière générale pour les déplacements, je me suis inspiré de "Zelda: A Link To The Past", avec un déplacement libre entre les "cases", et en utilisant le cornering lors des collisions. On obtient ainsi un mouvement assez fluide, malgré quelques bugs (arriver en diagonale sur un obstacle lui aussi en diagonale, comme une partie de la falaise)
Une gestion de la "profondeur" est également présente (personnage devant/derrière l'arbre), en utilisant plusieurs calques pour dessiner la map. A terme, il sera également possible de mettre en place des ponts, donc des zone où l'on passera au dessus du tile ou en dessous, selon notre déplacement.
Pour ce jeu, j'ai aussi bossé sur le scrolling dans la map et sur les transitions au bord de la map. Ici, la transition se fait entre la map et elle même, parce que je n'ai fait qu'une seule map pour le moment.
J'ai aussi commencé à mettre en place une gestion de certains événements, qui va s'étoffer à terme, avec la possibilité de sauter, depuis le haut de la falaise.
Pour l'occasion, et vu que c'est un projet qui va avoir plus d'ampleur que tout ce que j'ai pu produire jusqu’à maintenant, j'ai commencé à utiliser Git. Je ne saurais pas encore dire si c'est gadget vu que je développe tout seul, l'avenir me le dira.
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